Like so many important events, a new Elder Scrolls chapter only comes along once every four years. When I bought Daggerfall in 1998, I spent every moment thinking of it. I was lucky that my brother kicked me off every two hours so he could have his turn, otherwise I would not have eaten or slept that summer.
I never looked forward to a game as much as I looked forward to Morrowind in 2002, and it delivered. Although my addiction could not compare to the affliction of 1998, the game was 10/10 for me. Hard to believe that it was four years ago. I had similarly high hopes for Oblivion. 93% in PC Gamer beat all of the high profile Christmas releases. Extremely positive reviews all-round, even from those who were not impressed by its predecessor. Here are my thoughts, and for a game of this significance, I will start with the cellophane wrapper.
The Packaging:
Bland design, recycled from Morrowind / Bloodmoon but without the impact. Gimmicky “collectors edition” contains a dull poster map (a poor imitation of the highly useful and aesthetically pleasing map that Morrowind offered), an uninteresting “guide to the empire” (Daggerfall’s well written and presented masterpiece is rolling in its grave), a bonus DVD which I will never watch, and one gold coin with some lame mottos on it. Not a good start, and but these things are superficial anyway.
On the box it says Minimum Requirements: Windows XP. Just like AOE3, they have decided to ignore the w2k faithful for absolutely no reason. Incidentally, it has been announced that the PC version of Halo 2 will only run on Windows Vista. This in itself is not a problem, since Halo 2 will probably be as bad a game as its predecessor, but apparently Microsoft are trying to ensure that a number of other upcoming releases will also run exclusively on Windows Vista. I hope that there are no important games sucked in by this tactic… aside from decimating their potential market, the lack of hardware support and general teething problems that are always present in a new OS could damage the launch of any game that is restricted to this platform.
First Impressions:
Surprise: it actually works perfectly in win2k. I wonder how many win2k users opted not to buy it because of the alleged lack of support? Another pleasant surprise: it detected my optimal settings as “Ultra-high quality” (AMD 4000+, 7800gt). The intro consists of the traditional monologue of Uriel Septim, who has aged a bit since the Daggerfall days, and now speaks just like Patrick Stewart. I think I spotted a Star Trek “to boldly go where no man has gone before” tribute in there. Using a big name like Patrick Stewart for a little task like character voice acting shows how far the Elder Scrolls and Bethesda Softworks have come since the days of the primitive (albeit ahead of its time) Arena, and that shockingly bad bowling game. The character creation has evolved nicely; the extensive ability to customise every facial feature would make any plastic surgeon jealous.
The game starts in a dungeon. I don’t know why these games always start with you escaping from your prison cell. For maximum impact, you need a small coastal village, in close proximity to a city, with trees and inns and blacksmiths, and perhaps some light entertainment.
Emerging from the dungeon… something is wrong… its too quiet. It took me a minute to realise the void was caused by the lack of “LFM BRD NEED TAHNK NO NEBWS!” / “wtB 10 leather plz”. Strangely enough, I missed it. I wanted a gnome to go “choo choo” while a female night elf danced on top of a bar. I wanted to gank some horde. Instead, I trundled through the silent wilderness, nothing but the dull echo of my footsteps to keep me company. Stopped off at the capital city… felt too much like boring Vivec, so I left. Stopped by Odiil farm and robbed all their carrots. Nobody at home, so I robbed their house too. I cried silently to myself, and then resumed my lonely journey.
The less you wear, the faster you move. This means I’m naked at all times, but nobody even notices.
The AI:
I didn’t know what to think when I saw a Khajit bandit fighting a wolf. Should I help him? I decided that I should, and I killed the wolf. The Khajit thanked me with his axe.
The AI has progressed well. People go in and out of buildings, go hunting, help you fight, follow you upstairs if they think you’re going to rob them, shout at you for barging into their house. Your influence on an NPC can change the course of his life.
You will observe conversations along the lines of:
Man: Hello
Elf: Good to see you
Man: I heard Gweryne Selvilo loves cheese.
Elf: He does love cheese, and sheep too.
Man: Yes, Gweryne Selvilo loves cheese and sheep.
Elf: Goodbye
Man: See you
Yes, its often repetitive, sometimes silly, but a step in the right direction. Will be interesting to see how this evolves between now and Elder Scrolls V.
The Graphics:
When I finally did escape the boring dungeon, I was not blown away by the graphics. WoW has me spoiled. But Oblivion’s strength really shows when you come face to face with the characters. Look at these realistic faces:
I think I went to school with the guy on the right.
Some Good Things:
- No cliff racers (yet)
- Horse (and he fights too)
- Improved archery and fighting
- Faster Travel
- Vampirism is decent
- “Greetings my dunmer brother.” At last, the dark elves recognise me as one of their own, the bastards kept calling me Outlander back in Morrowind.
- That red hand that lets me know if I’m about to commit a crime accidentally
- Shooting someone in the eye with an arrow.
Some Bad Things:
- The wilderness is very quiet… hardly any monsters or travellers.
- Only bad guys live in dungeons. I realise this is the point of a dungeon, but why can’t you befriend the outlaws sometimes, or take up residence in a dungeon of your own, or come across a friendly dungeon-dwelling race?
- I want to go to Hammerfell!
- The menus are fit for an xbox.
Some Advice:
- Never enter a dungeon unless its part of a quest.
- Do not stop to pick every mushroom you see.
- Stop stealing forks and candlesticks.
- Don’t waste your time hunting deer.
- If you’re being chased by a wolf - ignore him.
- Unbind quickload.
- Trust me on the sunscreen.
Second Impressions:
I’m thoroughly immersed in the game now. I’m in the fighters guild, and in the mages guild, and the story has advanced a bit. Thankfully there haven’t been any totally stupid essential quests like “find a tiny cube in a huge dungeon”. Despite all the advancements, it feels like Morrowind Part II to me. Advancing in all the guilds is nothing new; I’ve done it before twice. Even the storyline is treading very familiar ground. The game is enjoyable, and I will play it to the finish, but I can’t help feel that maybe I have grown out of this genre
Rating:
Overrated, too familiar, but still very good overall: 8/10